![]() ![]() Granted, most of them were selling for single digits, but at least I was making enough to keep the debt collectors off my back (I don’t think there are actual collectors, I believe you just lose if you can’t pay up). They started flying off of their little painting holders. Yes, they were all abstract and non-subjective, but as long as I was turning them over, I was happy. After the initial pink ordeal, I began moving paintings rather quickly. After receiving a whole six dollars for that one, “Well, I must be doing something right”.įeeling bad that only the one pink piece was sitting there, I then tried to out-pace the customers. I painted what was, in essence anyway, a ball - with a background. So, with only my pink-containing-painting sitting there, I decided it was time to get on the ball. It didn’t sit there very long - and it then sold! It only went for eight dollars, but it was still income in-coming. “What? Oh, there are expenses? I guess I better speed it up a little bit.” My second attempt was both faster and pink-less. Not very long after I started Passpartout: The Starving Artist, money disappeared from my paltry account. Pink’s not the only thing they whine about. ” I left it sitting there for sale while I attempted my second masterpiece. I thought, “Oh, no! The horror of pink!” like it was a crime against the art and history of painting. Unbeknownst to me, they didn’t like pink. Right after this first foray into painting, the prospective patrons were already both crabby and vocal. I put it up for sale, proud of my first ever painting in the game. It contained a stripey sunrise which was all gleeful and calm. It was a happy little landscape (to borrow from the late, great Bob Ross) full of mountains and trees and bright, sunny, happy little colors. I regularly changed the brush size as well as greatly varying the palette. When I started, I made a painting that I took my time with and at least attempted to make all fancy and purdy. Luckily, Passpartout: The Starving Artist is not one of those mind-numbing, cerebral torturers. ![]() I’m generally stressed out with the brain-stabbing, analytical, logistical thinking required to try to win at these fares. Most of the time I do rather intense reviews where it takes a long time even to learn the mechanics of the games in question. Normally, I do games of a more strategic fare. Since I am an artist, the Big Boss gave me a copy of Passpartout: The Starving Artist to review. Why Glass City? Why not! It’s a city-made of glass! Come on, man. Glass City is a new series in which I talk to you, dear reader, about gaming outside of a traditional review format. ![]()
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